![]() And then there's Lay On Hands - I dont really want them to be able to trivialise the plague by curing it straight away. I'm also not sure what to do with the paladins, as they're supposed to be immune to disease - my first thought was to give them a +2 advantage on all Constitution Saves for this mechanic. I'm not sure if these rules I've come up with are too harsh or lenient. The party will be made up of 5 level 3 players, including 2 paladins, a barbarian, a wizard and a fighter. The idea behind the plague is that it's not guaranteed that they get infected, but then when they do catch it it ramps up in intensity over time. The DM will keep track of the plague stacks on each player, and will reveal each new stage of the infection as required. The players can cure themselves of the Plague by consuming a potion given to them by an NPC, so it's not a one-way street. If they take damage from you, they must take a DC5 Constitution Save or gain a stack of Festering Wound. On a fail, you must spend your turn moving towards the closest non-infected character and make an unarmed attack against them if possible. ![]() It can also be good for post-apocalyptic scenarios, zombie plagues, alien invasions and more I'm personally thinking of doing a 'One day you wake up and everyone in the city (but the players) has vanished' thing. You no longer need to take Festering Wound Constitution Saves.Īt the start of each turn of combat, take a DC5 Constitution Save. It's especially good for espionage games where you go to a foreign country and you can get city maps down to individual buildings. The hunger is now becoming all-consuming, overriding your senses at times. When taking a Festering Wound Constitution Save, you may add +5 to the result if you have eaten within the last 10 minutes. The skin around your wound starts turning a sickly gray-green. You are aware of a gnawing hunger in the pit of your stomach, which food only temporarily abates. On reaching 15 stacks of Festering Wound, the player is affected by Ravenous Plague. On reaching 5 stacks of Festering Wound, the player is affected by Unyielding Hunger. On a fail, gain another stack of Festering Wound. Once every 5 minutes, take a Constitution Save, DC5 + the number of stacks of Festering Wound you already have. You feel a pulsing ache around the site of the wound. The wound caused by the undead refuses to heal - you can staunch the bleeding temporarily, but it opens again at the slightest touch. On a fail, they have contracted the infection - gain 1 stack of Festering Wound. Whenever an infected character hits a player, they must make a DC5 Constitution Save. I'm planning a one-shot set in a zombie apocalypse (original, I know), and I'd like there to be an escalating infection inflicted on the players.
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